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Macro ILOTEXTURECRITICALITYCALCULATOR0

Definition file: ilsched/ilotextureparami.h
ILOTEXTURECRITICALITYCALCULATOR0(nameI, solver)
ILOTEXTURECRITICALITYCALCULATOR1(nameI, solver, t1, a1)
ILOTEXTURECRITICALITYCALCULATOR2(nameI, solver, t1, a1, t2, a2)
ILOTEXTURECRITICALITYCALCULATOR3(nameI, solver, t1, a1, t2, a2, t3, a3)
ILOTEXTURECRITICALITYCALCULATOR4(nameI, solver, t1, a1, t2, a2, t3, a3, t4, a4)

This macro defines an texture criticality calculator, a subclass of IloTextureCriticalityCalculatorI named nameI. The argument solver is the name of the IloSolver that performs the extraction. Within the macro, this name denotes the solver currently performing the extraction. When n is greater than 0 (zero), the types and names of the data members must be supplied as arguments to the macro. Each data member is defined by its type ti and a name ai. The call to the macro must be followed immediately by the body of the extract member function of the criticality calculator class being defined. It must return a pointer to an instance of IlcTextureCriticalityCalculatorI that corresponds to the extracted object. Besides the definition of the class nameI, this macro also defines a function named name that creates an instance of the class nameI and returns an instance of the class IloTextureCriticalityCalculatorI* that points to it.

The use of this macro is the only way to define a new subclass of IloTextureCriticalityCalculatorI.

Since the argument name is used to name the texture criticality calculator class, it is not possible to use the same name for other classes.

See the ILORCTEXTUREFACTORY0 macro for an analogous example of how this macro can be used.

For more information, see Texture Measurements.

See Also: