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RC Texture factory objects in Scheduler Concert Technology depend on
the classes IloRCTextureFactory
and IloRCTextureFactoryI
. The class
IloRCTextureFactory
is the handle class. An instance of the
class IloRCTextureFactory
contains a data member (the handle
pointer) that points to an instance of the class IloRCTextureFactoryI
(the implementation object). If you
define a new class of RC Texture factory with the macro ILORCTEXTUREFACTORY0
, it will define the implementation class
together with the corresponding virtual member function IloRCTextureFactoryI::extract
, and a member function that
returns an instance of the handle class
IloRCTextureFactory
.
Predefined Factories
The following functions, defined using the
ILORCTEXTUREFACTORY0
macro,
return instances of RC Texture factory model objects.
IloRCTextureFactoryI *IloRCTextureESTFactory(IloEnv env);
This function returns a pointer to a factory object which, when extracted,
corresponds to an
IlcRCTextureESTFactoryI
.
IloRCTextureFactoryI *IloRCTextureProbabilisticFactory(IloEnv env);
This function returns a pointer to a factory object which, when extracted,
corresponds to an
IlcRCTextureProbabilisticFactoryI
.
IloRCTextureFactoryI *IloRCTextureTargetFactory(IloEnv env);
This function returns a pointer to a factory object which, when extracted,
corresponds to an
IlcRCTextureTargetFactoryI
.
For more information, see Texture Measurements.
See Also:
IloRCTextureFactoryI, ILORCTEXTUREFACTORY0, IlcRCTextureFactory
Constructor Summary | |
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public | IloRCTextureFactory() |
public | IloRCTextureFactory(IloRCTextureFactoryI * impl) |
Method Summary | |
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public IloRCTextureFactoryI * | getImpl() const |
Constructor Detail |
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Method Detail |
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